Just $10 for 1-4 days hire (ex GST)

Why play regular chess when you can play Viking Chess? This Swedish game is fast gaining popularity and great for groups.

Take turns knocking down wooden soldiers then their King. How you ask? By throwing sticks of course, then bring out your Viking horn when you win.


Space: You’ll need about a 5m x 8m space to play this comfortably

Best use: Indoor, Outdoor, Flat areas, non-windy weather

Recommended Age Group: Ages 5+

Players: Multiple


Comes With:

1 King (7cm x 30cm) // 10 Kubbs “soldiers” (5.5cm x 15cm), // 6 throwing batons (3.5cm x 30cm) // 4 corner posts, Rules, storage bag

Vehicle Required: Any passenger vehicle



How to Play Kubb

Players : 2 to 12 (split in two teams)

A good number in each team is 1 or 2 players. However, for informal games, it really doesn’t matter – up to 6 players can be in a team and it’s even OK to have more people in one team than the other!

Age Group: 5 and up

Objective: Knock down all your opponents pieces, then take the King out! 

A match is started by setting up the pieces (see pic above)

The play area is recommended to be 6 x 3 m (20 x 10 feet). Younger children should perhaps start at 5 x 2 m.

  1. Stand in lines behind your pieces. This is your THROW LINE.
  2. To decide which team starts, one person from each team throws a stick as close to the king as possible, but without hitting it. The team with the stick closest to the king starts.
  3. For the first turn only, 4 sticks (not 6) are thrown from behind the baseline at the opponent’s baseline Kubbs.
  4. Team A throws 4 sticks, aiming to knock over Team B’s pieces.
  5. Team B picks up any fallen pieces, and throws them into Team A’s territory (past the middle line of the King, but within play) These newly thrown kubbs are called field kubbs.
  6. Team A can then turn them upright in any direction. Strategise!
  7. Team B then takes their turn, aiming to knock over Team A’s pieces. BUT they MUST CLEAR any pieces in Team A’s territory (pieces from previous round) before being able to doing so
  8. Play continues in this fashion

If a kubb is thrown out of play, i.e., outside the boundary markers or not beyond the middle line (Note: after being raised, at least half of the kubb must be in the field of play to be considered in play), then one more attempt is given. If this also goes out, the kubb becomes a “punishment kubb” and can be placed anywhere in the target half by the opposing team as long as it is at least one baton length from a corner marker or the King. If a thrown kubb knocks over an existing baseline or field kubb, then the field kubbs are raised at the location where they rest, and baseline kubbs are raised at their original location. *If a thrown kubb lands upright it is removed from the field of play, and the other team adds a kubb back to their baseline. (*This is an international Paxton Rule)

Play then changes hands, and Team B throws the batons at Team A’s kubbs, but must first knock down any standing field kubbs. If a baseline kubb is knocked down before all remaining field kubbs, the baseline kubb is returned to its upright position. (Field kubbs that right themselves due to the momentum of the impact are considered knocked down. Also kubbs are considered knocked down if they end up tilting and relying on a game piece for support.) Again, all kubbs that are knocked down are thrown back over onto the opposite half of the field and then stood (*See Paxton Rule).

If either team does not knock down all field kubbs before their turn is over, the kubb closest to the centerline now represents the opposite team’s baseline, and throwers may step up to that line to throw at their opponent’s kubbs. This rule applies only to throwing the batons at the opposite team’s field and baseline kubbs; fallen kubbs are thrown from the original baseline, as are attempts to knock over the king.

Play continues in this fashion until a team is able to knock down all kubbs on one side, from both the field and the baseline. If that team still has batons left to throw, they now attempt to knock over the king. If a thrower successfully topples the king, his team has won the game.

If at any time during the game the king is knocked down by a baton or kubb, the throwing team immediately loses the game.

In tournaments, winners are typically determined by playing best out of three.

For informal play between players of widely differing abilities, such as an adult and a child, it is permissible to shorten the length of the pitch. Another option is for both players to play on the same team and keep switching sides during play.